The Fifth Desk · Evaluation
Act I · The Map
Lana Wachowski and Lilly Wachowski · a film · 1999 · 136 minutes · written and directed by Lana Wachowski and Lilly Wachowski
Mode
Science-fiction action film built on a philosophical premise; studio blockbuster, Hong Kong martial-arts film and cyberpunk in one
Mythos
The messiah, with forerunner, oracle, betrayer and rising; beneath it the Gnostic false world and salvation by knowledge; the descent through the rabbit hole
Phase
From one night of pursuit and an office morning, through an awakening, an instruction, a betrayal and a rescue, to a death and a return and a flight
Presentation
Feature film, 136 minutes, one cut, colour; Bill Pope’s photography, Zach Staenberg’s editing, Don Davis’s score, fight choreography by Yuen Woo-ping; four Academy Awards, for editing, sound, sound effects editing and visual effects
Register
One cool register across office drama, philosophical dialogue, martial arts and war film; green light in the program, blue and steel outside it
Scale
One man, one ship’s crew, a species farmed
Governing Proposition
An office programmer learns that the world he wakes to each morning is a program, run by machines that harvest the sleeping bodies of the species, and that its rules can be bent by anyone who knows it is one. The wager of the film is that the everyday order of work and rule may be a consensus kept for the profit of something that does not love us, that waking from it costs comfort, and that an action film can make that knowledge visible in the way a body moves.
Act II · The Essay
Movement I
The film opens on a pursuit. Trinity, played by Carrie-Anne Moss, is cornered by police and by agents in dark suits, escapes across the rooftops by a leap no ordinary body could make, and leaves the program by answering a ringing telephone. In a few minutes the film has planted every law it will use: the agents can occupy anyone, the telephone is the only way out, and the impossible is possible for those who know.
Then an office. Thomas Anderson, played by Keanu Reeves, is a programmer by day and a hacker by night under the name Neo. He keeps a hollowed copy of Baudrillard on his shelf. A message on his screen tells him to follow the white rabbit, and the sign comes to his door as a tattoo. By day there is the cubicle, the boss and the alarm clock, shown plainly as a life. The agents come for him, and Smith, played by Hugo Weaving, sets a bug in his body.
Lana Wachowski and Lilly Wachowski, credited at release as the Wachowski Brothers, wrote and directed the film for Warner Bros., with Village Roadshow Pictures and Silver Pictures; Joel Silver produced it. It was shot in Sydney, its locations disguised as a city that has no name. Bill Pope photographed it, Zach Staenberg edited it, Owen Paterson designed it, Don Davis wrote the score, John Gaeta supervised the visual effects and Yuen Woo-ping choreographed the fights. It was released in the United States on 31 March 1999. The film judged here is the theatrical cut of 136 minutes; there is no other cut.
Movement II
Morpheus, played by Laurence Fishburne, offers Neo a choice of two pills: one to return to the life he has, the other to wake from it. He takes the second, and wakes.
He wakes in a membrane of fluid, naked, cables running into his spine. The camera draws back, and the pod is one of thousands, towers of sleeping bodies stacked in the dark and harvested. A machine finds him awake, pulls the cables, and drops him through a chute into the waste water, from which the crew of the Nebuchadnezzar lift him. It is the hinge of the film. Everything before was the program; everything after is known to be.
On the ship the light changes. The Matrix has been shown in a green-tinged palette; the real world, the ship and the fields, is cold blue and steel. The film will tell its viewer which world they are in without a word. Neo recovers on the ship, and its crew, Morpheus, Trinity, Cypher (Joe Pantoliano) and the others, make a small community at the edge of a war already lost.
Movement III
The instruction begins in the construct, a white space where the crew can load anything. Morpheus explains the world: a war with the machines, a scorched sky, a species farmed for its energy. Much of this is spoken where the pod has already shown it, and here the film is at its most like a lecture. The battery premise it states is false as physics, and the film does not say whether that falsehood is the machines’ or its own.
Then the knowledge is loaded into Neo directly, and he says “I know kung fu”. In the dojo Morpheus spars with him, and the fight is a lesson: Neo has the moves and cannot win, because he still believes the rules of the program bind him. Knowledge downloaded is shown to be insufficient until believed. In the jump he tries the kind of leap Trinity made in the first scene, and falls.
In a crowded street of the training program a woman in a red dress draws Neo’s eye, and the lesson is that the program is built to hold the eye, and that the agents can occupy anyone still inside it. The rules of the film are now complete, and it has stated them with care, since every stunt to come is an argument about them.
Movement IV
Neo is taken to the Oracle, played by Gloria Foster, in an ordinary apartment, and there is the spoon, one of the small signs the film plants early and returns to. The prophecy she gives will be cited later to cover what the film’s law cannot. On the way out Neo sees a black cat pass twice, the same movement repeated, and the repetition is a sign that the program has been changed.
Cypher has already chosen. Over a steak in a restaurant inside the Matrix he makes his bargain with Smith: he knows the steak is not real, and he would rather be returned to the dream and forget. “Ignorance is bliss.” He betrays the crew to the agents. He is the film’s human case for the lie, a man who knows and chooses it, and the only inner life beside Neo’s that the film enters.
Morpheus is captured, and Smith interrogates him, naming the machines’ view of the species as a disease. Neo and Trinity go back in to save him. The lobby battle is the film’s most celebrated passage of style, long coats and gunfire among the columns, and it runs on past the point at which its meaning, that Neo now acts in the program as a free agent, is complete. On the rooftop Neo bends away from the agent’s bullets in slowed time, and from a helicopter they bring Morpheus out.
Movement V
In a subway station Neo fights Smith, and the fight builds its rhythm until a train ends it. Then the pursuit: Neo runs through the city for a telephone, and the agents, who can occupy anyone, close on him. Outside the Matrix the Sentinels have found the Nebuchadnezzar, and their attack is timed against his escape, the film’s laws holding in both worlds at once.
In a hallway Smith kills him. On the ship Trinity declares her love to his body, and Neo stands up. It is the one turn the film’s own law does not compel, covered by the prophecy. What follows is the film’s grandest height. Neo stops the agents’ bullets in the air, takes one from where it hangs, and sees the corridor and the agents as falling green code. Death in the program is death in the chair, and he has come back from it.
The close answers the opening. Neo makes a last telephone call, hangs up, and flies past the camera into the sky above the city. The film opened with a fall that ordinary bodies cannot survive; it ends with a man rising, because he no longer believes the fall. The sequels of 2003 and 2021, the animation and the games continue the world, and the film as released is unchanged by them.
Act III · The Twelve
Most of the film is required. The opening pursuit plants every law it will use: the agents can occupy anyone, the telephone is the only exit, the impossible leap fails for an ordinary body. The white rabbit, the cat seen twice and the spoon each return to pay. The pill, the pod and the flush are the hinge on which the whole knowledge turns. The subtractive test finds slack in two places. The instruction movement carries long passages in which Morpheus explains in speech what the images have already shown, and the lobby battle runs past the point at which its meaning is complete. The resurrection is the one turn the film’s own law does not compel. The cap is cleared with little room.
Score: 7.7 / 10
The disclosure can be stated, and it holds: the everyday world of work, the alarm clock, the cubicle and the rule may be a consensus kept for the profit of something that does not love us, and waking from it costs comfort. The film finds this in images more than in speech. The field of pods, towers of sleeping bodies harvested in the dark, is a disclosure no lecture equals. Cypher at his steak (“Ignorance is bliss”) gives the condition its human counterweight, a man who knows and chooses the lie. Smith names the machines’ view of the species as a disease. Held below the gate because the thought is borrowed, from Plato’s cave, Descartes’ demon and Baudrillard, and the film shows its shape more than it adds to its content.
Score: 7.9 / 10
The film rises often, and in more than one register. The terror is the pod: Neo waking in a membrane of fluid, cables pulled from his spine, the camera drawing back to a tower of thousands, a machine dropping him into the dark. The transport is kinetic: the dodge on the rooftop, the rescue of Morpheus from the helicopter, the subway fight ended by the train. The grandest height comes last. Neo stands up dead in the hallway, stops the bullets in the air, and sees the corridor and the agents as falling green code: the visual register changes at the instant the hero’s knowledge does. Held at the figure because the height is mostly of power and release, and some of it, the leather and the slow walk into the lobby, is style in place of height.
Score: 8.0 / 10
The archetype is built, and it carries the whole climax. The messianic structure bears load: a prophecy, a forerunner in Morpheus, an Oracle, a betrayer at a meal, a death and a rising. The names bind it, Neo, Trinity, Zion and the ship Nebuchadnezzar. Beneath the Christian figure lies a Gnostic one, also built rather than cited: a false world made by a power that feeds on the souls trapped in it, a messenger from outside, and salvation by knowledge. Alice supplies the threshold (“Follow the white rabbit”). That construction meets the gate’s bar exactly, and no more: the names are stacked so thickly that some of the pattern is allusion as decoration, and Thomas Anderson is particular only thinly, with almost no life before the pill.
Score: 8.5 / 10
The turn is real. A Hollywood studio action film of 1999 took its fight language from Hong Kong, with Yuen Woo-ping training the cast for months, its imagery from Japanese animation, Ghost in the Shell the plainest source, and from cyberpunk fiction, and its argument from philosophy, and made the action itself the philosophy: to fight in the Matrix is to disbelieve its rules. The stake was real too: an original property, not a sequel, from two directors with one small thriller, Bound (1996), behind them, and a long technical gamble on a rig of still cameras at its centre. Held below the gate because each path joined was already proven in its own field, and Dark City (1998) and the cyberpunk tradition had already put the simulated world on screen.
Score: 8.2 / 10
Change the form and what the film knows changes. Because the Matrix is a program with rules, the action film’s usual physics, wires, impossible leaps and slowed time, becomes the subject: every stunt is an argument about belief and law. Bullet time is the clearest case. Slowing the world while the camera moves at speed through it puts the viewer inside Neo’s perception at the moment his perception changes; the effect is the knowledge, not its ornament. The colour of the two worlds tells the viewer where they are without a word. The dojo is a lesson in epistemology staged as kung fu (“I know kung fu”): knowledge downloaded, then shown to be insufficient until believed. The cost: in the instruction movement the theory is spoken, and could be lifted out whole as a lecture.
Score: 8.1 / 10
Twenty-seven years of return are evidence, and the evidence is broad: philosophy anthologies and courses built on the film, a long reading of it as Gnostic and Buddhist text, and a later reading of transformation and the false name, Anderson against Neo, that the makers have since endorsed. Its images have been read politically from every side, and the pill of waking has been taken up for uses the film did not intend. That breadth shows a living object of thought. Held at the figure by what a viewer finds on return: the plot is clear, its puzzles are solved within it, and later viewings mostly renew pleasure in the making and the choreography rather than open new meaning in the scenes. The well is wide more than deep, and the depth sits in what the film borrowed.
Score: 7.8 / 10
Released in 1999, so force and reach are scored together, against the cinema of its decade. Intrinsic force: the film reorganised what the American action film could hold, putting philosophical argument at the centre of a blockbuster, making Hong Kong wirework a studio norm, and fusing digital and practical effects into a new grammar of slowed time. Achieved reach is scored with intrinsic force: bullet time was imitated at once across action films, parodies and games; Yuen Woo-ping’s method passed into American productions; the long coat, the green code and the choice of pills became common currency; sequels, animation and games followed; and the idea of simulated reality entered ordinary speech. Few films of the decade redirected so much. The force is synthesis more than a new possibility, which holds the axis below the top.
Score: 8.8 / 10
Weighed on form, then presence, then fabric. The film as released survives whole: one cut exists, and it is in circulation. The colour of some later home-video masters has been disputed against the theatrical grade, a partial question of colour only. Presence across twenty-seven years is continuous and wide: broadcast, every home format, return to cinemas, and a fixed place in teaching and citation. The sequels, the animation and the later uses of its images are other works and alter nothing in the film. The surface is fixed to its moment in places, the payphones, the CRT monitors, the mobile phones and club wear of 1999, and some effects, the bug and the flush, read as of their year; the central idea has grown more current, which offsets them. The bar is met, exactly.
Score: 8.5 / 10
Command of the medium is high and in places bears weight. Bill Pope’s photography holds the colour law of the two worlds throughout and frames the action for legibility, which the decade’s action cinema often lacked. Zach Staenberg’s cutting gives the fights geography: every blow is placed, and the subway fight builds its rhythm to the train. Don Davis’s score and the sound design, the shells falling in the helicopter scene, the agents’ footsteps, the digital whine at each crossing of worlds, carry the shifts between them. The rig for bullet time was engineered for the film. The costs: much dialogue is functional and some stilted, the performances beyond Fishburne and Weaving are narrow, and some digital work has dated. The making is less complete through dialogue and performance than Chinatown (8.6) or The Third Man (8.5).
Score: 8.5 / 10
One physics governs the whole, stated early and kept. Take the two most distant elements, Neo at his cubicle and Neo flying past the camera at the close: one law covers both, that the Matrix is a program whose rules bend for those who know it is one, in proportion to their belief. The agents’ powers, the exits by telephone, the death in the program that is death in the chair, the Sentinels’ race against the ship: all hold. The range is wide, from office drama through philosophical dialogue and martial arts to war film, and one cool register holds across it. Two seams show. The resurrection by Trinity’s love lies outside the stated rules, and the battery premise is a stated falsehood the film does not mark as the machines’ lie or its own.
Score: 8.3 / 10
Several orders are held in one structure, and the premise integrates them: individual consciousness, in the question of what can be known; labour, in the cubicle and the boss; the species, in a war lost and a humanity farmed; technology as a power over life; the sacred, in prophecy, salvation and the One; and a small community, the crew of the ship with its loyalties and its betrayal. The office and the pod are one fact. What holds the axis lowest of the twelve: the family is absent; history is told in a speech rather than held; the natural order appears only as a scorched sky; and no inner life but Neo’s and Cypher’s is entered. The film encompasses the ideas of these orders more than it holds lives within them.
Score: 7.5 / 10
Act IV · The Reckoning
8.2 / 10 · Final Average
Placement: Tier IV · Canonical
Strongest Dimensions
Pressure on Tradition at 8.8, then The Archetypal Deep, The Imperishable and The Made at 8.5. A reach among the widest of its decade, in bullet time, in Hong Kong choreography as a studio norm and in the idea of simulated reality; a messianic and Gnostic structure built to carry the climax; a film that survives whole in one cut, with a presence continuous across twenty-seven years; and a making in which photography, cutting and sound give the action its geography and keep two worlds apart by their light.
Limiting Dimension
The Encompassed at 7.5: consciousness, labour, the species, technology, the sacred and a small community are held in one premise, but the family is absent, history is told in a speech and no inner life but two is entered. Above it, The Inevitable at 7.7, where the spoken lectures, the length of the lobby battle and the resurrection are permitted rather than required, The Bottomless Well at 7.8, wide more than deep, and The Unconcealment at 7.9, a borrowed thought shown with force but little added to.
The Necessity Cap clears at 7.7 against a threshold of 7.5. The Coherence Floor clears with room: The Living Form at 8.1, The Made at 8.5, The Inner Law at 8.3, each against 7.0. The Epochal Gate is unmet: Pressure on Tradition at 8.8 clears the bar of 8.5, and The Archetypal Deep and The Imperishable meet it exactly at 8.5, but The Swerve at 8.2 falls three tenths short and The Unconcealment at 7.9 six tenths short. The Universal Minimum is met: of the eleven axes it covers, none falls below 7.7, against 7.5. The Encompassed, which it exempts, clears its own floor of 6.0 at 7.5. Four of the five summit conditions are met. The summit is closed by the Epochal Gate, The Swerve and The Unconcealment against the 8.5 it requires, and by the aggregate, 8.2 against the 9.0 that Tier V requires.
Basis · a reading from knowledge of The Matrix as released in the United States by Warner Bros. on 31 March 1999, the theatrical cut of 136 minutes, the only cut, from Trinity’s escape to the closing flight: written and directed by Lana Wachowski and Lilly Wachowski, credited at release as the Wachowski Brothers, produced by Joel Silver with Village Roadshow Pictures and Silver Pictures, photographed by Bill Pope, edited by Zach Staenberg, designed by Owen Paterson, with music by Don Davis, visual effects supervised by John Gaeta and fights choreographed by Yuen Woo-ping. The film is judged in its theatrical grade; the sequels, The Animatrix and the games are other works and bear on survival only. No print, screenplay or subtitle file was consulted. Three short phrases of dialogue are quoted where their words are certain. Figures and details that could not be verified, among them the budget, the box-office returns, the film’s listing in a national registry, the particulars of the colour of later home-video masters, and the scene and shot counts, are not given.